There are a lot of options for how to handle conditions within the system for music stores and game stores. These work great for many purposes where copies of items will generally fall within the conditions. For example, one near mint-condition copy of many video games or vinyl records is much like another copy of the same item and condition.
However, there are items where this isn’t the case, where other attributes beyond just condition may greatly change the pricing between items. This could be stamps, coins, comic books or rarer media items like the above.
The example we’re going to use here is that of instruments in a music store. Specifically, we’re going to set up copies of a Gibson Les Paul Standard ’60s guitar.
